well, some minor glitches that are hard to point out, but overall gameplay is like that of a regular breakout game. Simple and somewhat easy. I can't really find out what infinite does though...
well, some minor glitches that are hard to point out, but overall gameplay is like that of a regular breakout game. Simple and somewhat easy. I can't really find out what infinite does though...
ah, well, let's start with pros. Nice concept, 3D, not laggy, simple controls. Now cons. Music is slightly annoying, barely difficult, only 2 wall textures, very slidy, not able to use WASD for movement. I could name a few more but I'm lazy. Overall it's okay but it could use a lot of work.
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uugh, amazing idea, but half the time I'm waiting for the ball to reach either of the sides. I actually managed to completely rid of any horizontal movement in one game. As I said, it could be good, but it needs work.
The controls are highly irritating, I use a regular mouse on a Chromebook. When I move it moves in a different random direction, only slightly the way I want to. Sadly, it makes the game a lot less enjoyable than it could be.
Thank you for feedback and drawing my attention to this problem.
I've tuned controls and UI a little bit, hope this will help
Heh! This is a fun and interactive game of tic-tac-toe... With a twist! I love the music and the depth in this game, along with the minimalistic style. Make sure to play all the way through for the best experience!
Fairly repetitive and grindy, although it is a clicker game. I like the pixelated art style and the "loot", which I haven't ever seen in this type of game before. I can't seem to find an exact goal, and that leaves it to the player to find meaning in clicking endlessly. Overall, it is a decent clicker with a nice hint of randomness from the loot. Nice!
This game has potential, but it is not my style at all. It is simply way too hard, and "a lot of timing" doesn't match the actual difficulty of the game. I could barely pass the tutorial, let alone the following levels! It would be nice if you were a bit faster and or the hitboxes were improved. It seems sharing a pixel with an enemy means death.
I agree the game is way too hard, I updated this one so you do not always start at level1.
Okay... so this game can't really be considered a game, but it can be considered something everyone can make. This may have been practice for you, or maybe it is just your first project. What if the "game" had multiple levels of increasing difficulty? The ball got faster/smaller? If you did something like that then maybe you would get a better rating.
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